For the last decade or so, I’ve looked to my friends in Japan with considerable envy. They would go off on grand adventures together, seeking out huge, wonderful creatures, which they’d then take down through the power of teamwork. These conflicts were epic in scale, and I’d often hear stories about how satisfying it was to hunt a massive dragon and succeed at just the last second, with your health almost entirely depleted.
I’m talking, of course, about Monster Hunter, an action role-playing game that’s been a hit in Japan since its debut in 2004, but has never managed to garner the same kind of audience globally. I can speak to this directly: I’ve tried to get into the series for years with little success. As a fan of both RPGs and monsters, Monster Hunter seems custom-designed for my interests. But previous attempts to get into it have always fallen flat for a myriad of reasons, including a glacial pace and an overwhelming array of systems that I could never get comfortable with.
But that’s all changed with Monster Hunter World.
The next big entry in the series, which debuts tomorrow on PS4 and Xbox One (a PC version launches later this year), is fundamentally the same as its predecessors. You, as a budding hunter, head out into the wilderness to complete quests that involve capturing or killing powerful monsters. Success means earning supplies and cash that you can use to make yourself even stronger with new weapons and armor, making it possible to take down even more daunting creatures. Rinse and repeat.Read More...
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